Saturday, 9 April 2022

Midnight Hunt Commander 7PH set review

 

Only four cards for this one.

Turn 5 attack with Emrakul.
Cast this end of their turn, if the opponent has an instant speed removal spell they will immediately kill it for fear of it becoming a creature they can't kill. One mana for their removal spell to kill your 4mana creature is a horrible trade but the payoff if they don't is that you win the game; With the upkeep trigger on the stack you can cast Worldly Tutor of Congregation at Dawn to setup an Eldrazi titan and the annihilator 4 should be enough to win. Those two instants are not enough to reliably get a big creature, so you probably also want Brainstorm, Brainstone, Conch Horn and Scroll Rack.
Your primary strategy would be Show and Tell / Goryo's Vengeance.

Bad against bounce effects like Jace, the Mind Sculptor, Karakas and Teferi, Time Raveler. Opposing decks should only have one or two bounce effects though. Also bad against Oko.
You really want to cast this for BB, i.e. exile three creatures. You need the majority of your spells to be creatures and you need to be milling yourself.
I have a Sultai Survival list that Gorex fits into perfectly, however I would only bust this deck out in metagames where control is popular. Recent printings of Lion Sash and Dauthi Voidwalker have been rough for this deck.
A good hit off Winota or Grenzo, Dungeon Warden.
Little bit like Hornet Queen, which sees some play in Gaea's Cradle decks.


SIDEBOARD ONLY

Strong threat against control decks provided you have the removal for any blockers they may have. Control decks shouldn't have many creature to remove though.
You don't want it against creature decks because the decayed can't block.


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