Tuesday 11 June 2019

War of the Farrrrrrrk

Wussup Highlander players!

Eternal Masters is this weekend. Really snuck up on me. I've been trying to build a version of Abzan that I like in preparation, but it doesn't play enough bad cards. I need something crazier. I can't really do the 9 fetch, 3 dual, 3 shock, 4 basic manabase, it's just not my style. So I'm doing this set review in the hopes that it inspires me to build an awesome deck I like.
I say 'early' but in reality Modern Horizons comes out next week and Mythic Championship II featuring War of the Spark was over a month ago. I played in it and it was fantastic. I intended to write an article about it and I guess I still could, but office working full time life has already sucked the fresh sparkles from my memories and left me with the feeling of 'that was better than working'. Ok! I'm going down a dark hole here, let's get back to War of the Spark and how it's going to spark my motivation to brew!

I can't be bothered ordering cards in a clever way, so I'm going to 'space invaders' the spoiler, that is to go across and down through the whole thing until I hit the bottom; mythicspoiler presents cards in cycles, so there will be some pattern.
It's a Tuesday night, I'm onto my second beer and I've got two more in the fridge to hopefully smash this all out in one night. That would be the dream and it will probably only happen if I can write whilst I'm dreaming asleep in my chair. I've decided to throw flow out the window and just write whatever with no structure, that way I'll actually write, rather than ponder on the best punctuation and choice of words blahblahblah. OK!

I immediately think of my beloved mono-white deck, which realistically would be much better if I added another colour to it for access to a higher density of powerful cards.
Gideon's strength lies in his resilience to removal. Aggro decks by nature need recurring damage sources to kill the opponent fast before they cast their more powerful spells. Recurring damage mostly comes in the form of creatures and therefore creates a weakness to sweepers. Gideon Blackblade and Gideon of the Trials are immune to sweepers and reduce this weakness. Their drawback is that they're weak to opposing attacking creatures. However, if the rest of your deck is aggro enough and your opponent taps creatures to attack Gideon rather than keeping them back to block, that might be enough for them to die.
In short, Gideon is amazing in hyper aggro decks.
He also acts as a decent sideboard card for control mirrors. Particularly against non-white versions which rely on 'destroy' effects.

My white weenie deck actually runs all the non-precon Gideons AND it has a hard time against True-Name Nemesis, so I'll try this out.

Wow, Jayemdae Tomb has come a long way, and Laboratory Maniac is no longer a unique effect.
The +1 can randomly mess with opposing Sylvan Tutors and Cruel Tutors, not really Imperial Seals though since they're very hard to justify in Vampiric Tutor's shadow.
I'm going to try Jace as a substitute to Laboratory Maniac in my Hermit Druid combo deck sideboard. I used to run Laboratory Maniac as something to Memory's Journey should my Dread Return be thwarted. Laboratory Maniac was extremely vulnerable though since I couldn't cast it until I untapped and then still wouldn't win until the following draw step. This plan was rather optimistic in hindsight. Jace, Wielder of Mysteries however, is very hard to remove on the spot and wins straight away. The restriction of course is his triple blue casting cast. We'll see if my manabase can support it.
Notably, the ultimate has the 'win the game' clause in case you use all his loyalty and thus lose him activating it.
This Jace is great in the 'U-turns deck', which is just draw engines and Time Walks. That deck plays so many Jaces. So many that it might even want:

Spacing sentence to separate two cards so formatting doesn't look weird.

Decent finisher in control if you aren't playing other creatures which would die to the Barter in Blood -4. Too expensive and not disruptive enough and doesn't kill fast enough to go in any other archetype.

Strict upgrade to Diabolic Edict. The boost condition is realistic.
I don't think Diabolic Edict is a card you often want, but the times it's good really make up for it: Dealing with Geist of Saint Traft, True-Name Nemesis, Thrun, the Last Troll etc where the rest of your cards can't. Good to have that one out, especially when you can cycle it or access it easily via milling yourself.

The planeswalker rule change which allowed multiple of the same character to be on the battlefield at once was a huge boon for the big red deck. There are like 6 Chandras in the deck.
If you intend to put Chandra in a combo deck, beware that there's a chance you exile a critical combo piece with her +1.

See Chandra above.
Dragon Tribal has a few standout cards now: Crucible of Fire, Sarkhan, Fireblood and Sylvia Brightspear. Maybe big red can add a dragon sub-theme.

Who can really remember all the card names of any one of the gatewatch? It's beyond ridiculous; "Nissa World something or rather, the 5 cost one"..."uhhhh"
Let's call this one NWStW, a.k.a. North West South West a.k.a Fuck me.
Anyway, she's a house. She's a lot like Teferi, Hero of Dominaria in a way: Each activation you get two additional mana and something like a card, arguably much better.
I'd be shocked if Nissa isn't the centerpiece of a couple standard decks.
It's worth noting that you can target the same land as before with the +1, so you can make 6/6's and bigger if need be. Add a Darksteel Citadel or Cascading Cataracts to your deck for the sick potential.

Good false tempo card for creature combo decks. The opponent can never tap out for fear of the combo coming together, and you can pressure them with plan B until they either lose to plan B or tap out and lose to the combo.
Pretty nifty with Flickerwisp. Also greatly improves Reclamation Sage and Knight of Autumn; killing Time Vault and equipment at instant speed.

Narset, Parter of Cheeks.
Totally reams most control and combo decks. If your deck is packing lots of cheap removal to protect Narset in the early turns, then you could even maindeck her....it's about here that I got the sudden urge to watch Pulp Fiction, and that's what I did until 1:30 in the morning. Today was a rough day at work. I still had a beer left and it's in my hand now. Time to resume.
Regardless of your strategy Narset is a decent sideboard card against most combo and control decks which can't attack her.

Possible that you get out-tempo'd by cheap removal when you cast her. She doesn't have the immediate board presence of Baneslayer Angel or Lyra Dawnbringer, but I do like her in mana dork decks, where you're likely to be able to make a zombie immediately and soon enough to matter. Mana dork decks can also struggle with threat density, so drawing Oketra every third turn helps there.
All these gods are pretty sweet with Sensei's Divining Top. Especially Kefnet:

Requires a bit of building around. Goes in the same deck as miracles do but doesn't work well with them since he reduces their cmc, not their miracle cost.
Kefnet doesn't work well with counterspells, but you still need to play disruption in your deck; good discard spells don't really have colourless mana and by the time you're triggering Kefnet your opponent may not have anything good to discard anyway. The other form of disruption which comes to mind is land destruction but Kefnet's UU requirement doesn't work there. Land bounce perhaps? I dunno, maybe Kefnet hasn't got a home after all, especially now that he's a zombie.

Almost certainly too slow to be playable but I really wanted to mention that she can sacrifice a bunch of cool things such as Demonic Pact, Hatching Plans, Mana Vault and Bitter Blossom.
Maybe, just maybe you could pull some shenanigans with Dread Return, Bridge from Below and dredging.
If you do run Bontu, better hope you don't get Mindslavered or Emrakul, the Promised Ended.

Gene Holland has been running this as a win condition and otherwise decent card in his High Tide combo deck. All the finale cycle is have gotta be crazy with Channel.

Decent in the all spells 'Drakes' deck. You actually cast the cards, not copy them, so you'll get three juicy triggers from your whatever-mancers. Although you won't cast them if X is 10 or more, which is funny.
Gets better the more ridiculous the spells you're running. So surely your 7 points are Ancestral Recall + Time Walk.

Always get excited by tutors. Obviously my mind goes straight to Hermit Druid combo. Finale of D might be too slow with Hermit Druid but it's much better with Cephalid Illusionist and Nomads En-kor of the same deck.
Even gets them out of the graveyard, where they are wont to be.
But yeah, every creature combo deck surely.
Blatant standard combo with:

Other cards which draw two: Collected Company, Birthing Pod, Chord of Calling, Wargate and a bunch of bad ones...ehhh Wargate Fblthp ain't good, bad Mulldrifter.
I just really get excited by cards which go in my existing decks. Ever since Squee, the Immortal was printed I've been working away at Food Chain/Alluren decks. My current version is just goblins with green for bonus combo; But with with Fblthp's printing I'll probably reconstruct the Cavern Harpy version. That deck also plays Kiki-Jiki for the worst manabase you can imagine; Kiki-Jiki can't copy Fblthp unfortunately, and neither can Splinter Twin lol.
He's pretty nifty with Karakas and just a general joy to have around.

Great sideboard card for aggro. Tibalt won't stave off a Baneslayer Angel but he will probably buy you enough time to beat Thragtusk/Scavenging Ooze/Batterskull/Whatever.
Hates out Lich's Mirror and Griselbrand, therefore good against a chunk of combo decks.

If you're playing Ancestral Recall you can justify running Dreadhorde Arcanist headlong into blockers to it's re-death. Otherwise you'll need to play lots of removal so that Arcanist can keep swinging and recasting cantrips and discard. If you aren't playing much removal, Arcanist is still a sideboardable value engine against control decks.
Of course you can increase it's power to cast bigger things. It almost has doublestrike in that regard. Become Immense x2 sounds good to me. Swiftblade Vindicator got printed recently. The doublestrike deck is coming.

My first thought was that the opponent can blow you out with Wasteland, Fatal Push, Karakas or they may simply have chump blockers, but I think the payoff is worth it. Nine damage out of nowhere, boom.
If a control deck taps out for a Planeswalker you might just kill them.
Sometimes control attacks with their dude revealing that they intend to tap your team with Cryptic Command; you can let them resolve the Cryptic then still smash their face with Vitu-Ghazi. I kind of want to turn the original Vitu-Ghazi into Vitu-Ghazi... Fugazi.
Like I mentioned with the new Nissa: adding a random Darksteel Citadel and/or Cascading Cataracts is cool.
There are plenty of cards which have huge payoffs for all your spells being instants and sorceries, the downside of course is that you have few threats. Cards like Awakening of Vitu-Ghazi let you break the restriction.
If you activate Inkmoth Nexus, cast this on it, then activate it again to make it a 1/1, that's lethal.

Great threat against Grixis coloured control decks, which struggle to get rid of it and also can't race it. A bit too slow against other strategies.
Note that it's easier to slow down than Bitterblossom because you're forced to grow the one guy rather than make lots of little ones, so they can fire off a removal spell occasionally to reset you. However, if left unchecked this kills faster than Bitterblossom because you get a damage from the +1/+1 counter that turn rather than waiting for summoning sickness.
Zombie synergies can be a thing. Gravecrawler is a resilient threat which is hungry for brains and playable friends to bring him back.
This is another token creator for the very powerful Contamination.

Looks a lot like the main guy from Despicable Me.
Goblin deck only. Dies inefficiently to removal. However, if unkilled he will make you an army and win the game. If you run enough creatures that must be killed, there's a chance you deplete their removal and win. Below is my current goblins list. It's slowly improving and it's super fun! I feel like I have a 50% win rate at the moment. The deck is combo orientated; I even cut Goblin Guide!

Kiki Jiki, Mirror Breaker
Seige-Gang Commander
Murderous Redcap
Lightning Crafter
Goblin Ringleader
Krenko, Mob Boss
Goblin Trashmaster
Goblin Matron
Squee, the Immortal
Magus of the Moon
Goblin Sharpshooter
Krenko, Tin Street Kingpin
Goblin King
Goblin Rabblemaster
Goblin Chieftain
Legion Warboss
Goblin Recruiter
Mogg War Marshal
Goblin Instigator
Goblin Cratermaker
Metallic Mimic
Warren Instigator
Goblin Lackey
Goblin Chirurgeon
Skirk Prospector
Mogg Raider
Goblin Sledder
Foundry Street Denizen
Chandra, Torch of Defiance
Experimental Frenzy
Aluren
Chandra, Torch of Defiance
Experimental Frenzy
Food Chain
Blood Moon
Skullclamp #
Sol Ring ###
Mox Ruby ###

24 LANDS
Cavern of Souls
Wooded Foothills
Misty Rainforest
Verdant Catcombs
Windswept Heath
Scalding Tarn
Arid Mesa
Bloodstained Mire
Taiga
Stomping Grounds
Copperline Gorge
Firelit Thicket
Karplusan Forest
Mountain
Mountain
Mountain
Mountain
Mountain
Mountain
Forest
Pendlehaven
Mutavault
Ancient Tomb
City of Traitors

The sideboard is just a bunch of silver bullets which don't tie-in with the goblin strategy, except the following sweet cards:
Chameleon Colossus
Tin Street Hooligan
Vanquisher's Banner
Goblin Vandal

My brain keeps thinking Bernard Tomic. That is not an association you want.
Obviously great against Strip Mine recursion. Also great against Gaea's Cradle and Tolarian Academy decks which are trying to untap their own lands.
Stops Marit Lage.
Weakens opposing Titanias but not your own.
A 2/3 flier for WW is above-rate. Wears equipment well; There are two new protection swords in Modern Horizons, making fliers better; especially in white, the colour of Stoneforge Mystic and Steelshaper's Gift.

That last line of text really opens up some combo potential:
If you already have Kiki-Jiki in play (ridiculous scenario I know), you can make infinite non legendary copies, all tapped though, so you win the following turn. That's truly breaking the mirror.
Infinite blink with Aminatou, just add Altar of the Brood.
Copying a persist creature means you can sac it as many times as you want. Murderous Redcap plus a sac outlet or anything that triggers for value = win.

Not a powerful card but it might provide just enough 'meat' to be a role player in some strategies. A zombie pod deck seems like the most likely home. Gravecrawler (and Entomb), Undead Augur (Modern Horizons) and Zombie Trailblazer are the only two tribal synergies that get me excited about zombies at the moment, i.e. not enough.

C-c-c-c-combo!
Balance, Magus of the Balance, Pox, Cataclysm, Death Cloud, Thoughts of Ruin, etc.
Could go in an Aristocrats deck with:

If they print a few more Rally the Ancestors type cards, but like that's going to happen. Also that deck would cop some collateral hate from Flash Hulk. But here's a really rough and bad list so that you know what I'm talking about:

Grim Initiate
Doomed Traveller
Hunted Witness
Skullclamp
Mox Jet
Mox Pearl
Carrion Feeder
Viscera Seer
Entomb
Faithless Looting
Blood Artist
Cruel Celebrant
Zulaport Cutthroat
Carrier Thrall
Bloodthrone Vampire
Imperious Oligarch
Cartel Aristocrat
Martyr of Dusk
Bloodghast
Tithe Taker
Countless Gears Renegade
Goblin Insitgator
Lazotep Reaver
Mogg War Marshal
Mayhem Devil
Hissing Iguana
Judith, Scourge Diva
Grim Haruspex
Wheel of Fortune
Blade Splicer
Weaponcraft Enthusiast
Seasoned Pyromancer
Teysa Karlov
Contamination
Rally the Ancestors
Return to the Ranks
Immortal Servitude
9 Fetch
3 Dual
3 Shock
2 Swamp
2 Plains
1 Mountain
Phyrexian Tower
Blackcleave Cliffs
Concealed Courtyard

None of the Grixis control players I know (and I know a lot of them) aren't playing Bolas. Always amazing the difference one mana makes for a card's playability. Compare it to Jace, the Mind Sculptor:
-Can't accelerate into it with a Mana Drain.
-Both are ordinary vs combo but Jace digs a lot harder for disruption. The exile effect of Bolas isn't a huge deal when they can just exile a land from hand or battlefield.
-The biggest difference is 4cmc Vs 5cmc. Harder to backup with countermagic and get down if they tap out, or you may simply miss your 5th land drop.
-Only thing Bolas has got going for him is destroying planeswalkers, which is great against control decks.

I can see this in Naya aggro, where the one and two drops are large enough to fight opposing early creatures and live. That's also where the +1/+0 passive is strongest.
These creature support type cards have diminishing returns. They all compete with eachother. Nice to have the choice I suppose. I love the challenge of identifying a deck strategy's holes and filling them as best I can.

The ol' Time Walk and Ancestral Recall maximisation deck.
That deck would maximise on Forks. If you can manage to Fork a Fork so to speak; There are 10,000 fork equivalents printed and Ral is the knife you need. Forking a fork is infinite damage with Ral.

Rat Colony lol
More like Tamiyo, Collector of Rats.
Protects you from a Sneak Attack'd or Through the Breach'd Emrakul.

Good anti-control card. Really messes with their counterspells and delve creatures. Passable as a maindeck card and passable as a sideboard card, not amazing at either.
Teferi is a real pace-setter for a format. Highlander is probably already faster than his pace thanks to Jace, the Mind Sculptor, Fatal Push and Swords to Plowshares but for explanation's sake, if Teferi was popular, 3cmc creatures, artifacts and enchantments that give no value if bounced, would be unplayable.

I actually like this against the mana dork equipment/pod decks. This card's a metagame call.
Much like Bontu, it can kill your own things whilst still providing value. That's some serious midrange fantasy land stuff though.

Aren't you glad non-basic hate exists? lol
Super Niv requires build-around. He's the only serious pay-off around for being all multi-colour. A few deck-building obstacles for a heavy multi-colour deck are:
- Few good one-cost cards. Most of your allowed mono-colour spells will be one-cost to fill your curve.
- Finding Niv-Mizzet frequently to justify your strategy, e.g. Green Sun's Zenith and Eladamri's Call.
- Casting Niv gives combo decks an opening to kill you, the rest of your deck should be disruptive enough so that you won't die.
- You need to Niv to resolve for your game plan to work. Run anti-counterspell effects.
- Beating Blood Moon and Back to Basics. 1 of each basic and lots of ways to find them. Two-cost counterspells. Nature's Chant could go maindeck.

So many problems to solve, I love it.

Powerful anti-create sideboard card, especially for UB and Grixis control, which don't have access to much lifegain and can recast it with Snapcaster Mage and Jace, Vryn's Prodigy.

Decent aggro threat. Gives a small amount of value against removal.
In some matchups could deal the full 20 by itself.
There's a little combo potential with that death trigger..I dunno, cast Hatred on it?

Seems super strongk:
On colour: 3-cost Lilianas, Thing in the Ice, Murderous Redcap, Geralf's Messenger, Mind Harness, Mystic Remora, Infernal Darkness, Quicksilver Fountain, Glen Elendra Archmage, Benthic Biomancer, Blast Zone, Dreadship Reef and friends.
Off colour: Kitchen Finks, Strangleroot Geist, Dark Depths...
Blah, blah, blah!

Competing with Thragtusk and Regisaur Alpha to be Titania's understudy. Some cocksucking is required. Tolsimir has less teeth than the others, so he has a good chance.
The second 5-drop for Pod decks is often desired but is a metagame call for when you expect lots of midrange.
Nice to bounce with Karakas.
Interesting interaction came up at Mythic Championship II. Ivan Schroder was versing Carlos Romao. Super tight game. I wasn't there so I don't know the timings and exactly what was said but basically, Ivan casts Tolsimir and Carlos calls a judge. Ivan deduces that Carlos intends to kill the creature that Ivan would target and thus life won't be gained. Ivan elects no targets, gains the life and wins. If the judge wasn't called, Carlos would've won. They had an audience so was pretty dramatic.

Seen Grixis folk running this. Can be disappointing against lots of cheap creatures when they don't give you an artifact or planeswalker, but can be amazing too. Obviously gets better the more control you have over their board.

Possible inclusion for ramp decks, especially Scapeshift which wants the land specifically. Unfortunately you can't kill an Aven Mindcensor and search the land, unless it's in top 4 I guess.

Great against control and combo, especially post-board when they bring in Red blasts, Dispel, Flusterstorm, etc.
Flash is almost all in on it's namesake. This is a brutal answer. They need discard, land tap effects or Boseiju to compete.

Kiki-Pod tutor. Another (worse) Eldritch Evolution.
Gets Force of Savagery...that's bad, don't do that.
Another way to draw two from Fblthp, saccing a mana dork, not the worst.
You could sac a delve creature to get something massive; Or similarly Allosaurus Rider like the new modern combo deck.

Very fair but versatile. You can hold up counterspells and if this deals with it, you use this instead for value.
Card selection more valuable in Highlander than other formats due to greater variation in card quality.

I've seen a few people playing this main recently, just trying out the new cards. I think they'll move it to the sideboard soon; the risk of it doing nothing is too high. At the moment whilst it's popular, Ashiok passively influences play, creating incentive to crack fetches ASAP. I got totally screwed by it recently, stranding three of my fetchlands and Stoneforge Mystic in my hand. In a different tournament though, Ashiok milled my Squee, the Immortal and I had a Food Chain in play...I won.
Ashiok a decent sideboard card against combo. Compare it to Mindlock Orb and Stranglehold!

Dovin's hand is gripped around combo's neck. Man, all these 3-cost combo hating walkers from this set!
Storm is well prepared to hand Thalia, Guardian of Thraben, but Dovin, not so much. Asymmetrical too, so can go in any deck. Obviously comes down slower and doesn't attack for two like Thalia but I still like it, especially in mana dork decks.

Huatli joins Assault Formation, High Alert, Doran, the Siege Tower and the good Doran tutors, e.g. Treefolk Harbinger, Green Sun's Zenith.
Another 8 of those and we got a deck :P

Untaps Time Vault. Can't imagine her anywhere else though.

Also decent with Time Vault. Saheeli is a little slow but still a real threat against control. Nice that she triggers other 'non-creature triggers' herself, rather than being diminishing returns like you can get with Young Pyromancer and prowess creatures.
Saheeli could go in mono-red shops, which a few players have as a pet deck.

Build your own Yawgmoth's Bargain with Sensei's Divining Top.
If your deck plays Ad Nauseam you should consider Bolas's Citadel.
Beware that you might just have it stolen by Dack Fayden or destroyed by Kolaghan's Command.
You could Insidious Dreams for four setting up Bolas's Citadel, Aetherflux Reservoir, Noxious Revival and Reclaim. Or you could do it with Doomsday if you have 12 or more life.

"your opponents", get the fuck out.
Wrecks Time Vault combo since planeswalkers are so hard to deal with for that deck.
Pretty good with Liquimetal Coating, even better with Mycosynth Lattice.
Karn creates a great restriction on your sideboard: Tormod's Crypt and Grafdigger's Cage were already in many sideboards though.

and now you know.
Pretty insane in the eggs deck, although it does cost 6 mana.
Grim Monolith's best friend.
A fine threat for all sorts of ramp decks.

Speaking of the eggs deck.
Chromatic Sphere
Chromatic Star
Conjurer's Bauble
Darkwater Egg
Mossfire Egg
Shadowblood Egg
Skycloud Egg
Sungrass Egg
Sensei's Divining Top
Alchemist's Vial
Elsewhere Flask
Guild Globe
Ichor Wellspring
Kaleidostone
Phophetic Prism
Tsabo's Web

That's a lot of eggs. Krark-Clan Ironworks and Semblance Anvil perform similar roles as Ugin, the Ineffable.

Another 0cmc creature for the Flash Hulk kill of Mogg Bombers + dudes kill. You need Mogg Bombers, that's 4 of the 6 cmc allowed. The remaining 2 goes to a pair of mana dorks. That's two triggers. 5 triggers remain to deal >19 damage. There's a chance you draw some of those 0-costs. What probability is up to you. If you aim to kill turn 4 and you play 7 zeros, that's a ~37% chance of drawing two of them in 11 cards (~turn 4 on the draw) and still being able to kill them. Of course you need to consider that most of the time your opponent will damage themselves with their fetch lands. Also bare in mind that one of the mana dorks will be Deathrite Shaman, arguably a reliable two damage from it's black ability. Which zer0's to run is contentious; Dryad Arbor, Endless One, Hangarback Walker, Walking Ballista, Chamber Sentry are the best 5. Ugin's Conjurant, Ornithopter, Memnite, Shield Sphere and Phyrexian Walker are the other contenders, each with merit. Personally I like Ugin's Conjurant out of the second group.
Of note, it combos with Celestrial Kirin as a two card Armageddon leaving you with a 3/3 flier.

Gives red and black the (expensive) opportunity to kill enchantments. Gives blue the expensive chance to kill anything and gives green creature removal. Given that at worst it's a land that taps for colourless mana, this card is pretty strong.
Even kills things of your own that you want to kill, same as God-Eternal Bontu and Casualties of War.
An answer to True-Name Nemesis for any deck with the manabase to support a colourless land.

Eventually there'll be an 'all planeswalker' deck with this, Enter the Gatewatch, Oath of Ajani and Doubling Season.

I was going to dismiss this but then remembered that I actually liked Dread Statuary in my colourless deck, and this a similar power level.
Unlikely that you get an activation reduction of more than 1 mana but I guess it's possible. Mox Amber will break one day and this card could share that moment.

Alright! I'm frickin done! Took me several sit-down sessions. I don't even feel it's worth advertising at this point since Modern Horizons is already out, so I'll just stealth publish it.
I was even too late for the Eternal Masters Highlander, which happened last weekend. But screw supporting that tournament cause that store sucks (Next Level Games Dandenong). It's had the filthiest toilets for years, which you can smell anywhere in the store if the wind is right. Bare necessities, jeez.
Congrats to my bro Paul Mitchel for winning the tournament!

In summary: War of the Spark may actually have enough planeswalkers to effect the meta. Early board presence may get more important. Haste creaturesand cheap counters get a little better.

Now I need to smash out my Modern Horizons set review. Thanks for reading!

Mulch

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