Haven't posted in ages. Just read my last entry and I think the month of August was mentioned in future tense.
Anyway, I really like the idea of getting on teh computer at the end of the day and reading a regular fun article, so I'll try provide that service here from now on. I'll set a target of posting every wednesday :P
So a bunch of ideas for entries backed up in my head. 1st and easiest off the top is Return to Ravnica playables in highlander (there's a lot) (I'm not mentioning reprints):
Angel of Serenity
Huge effect. There are better reanimation targets but this is not unreasonable to cast.
I'd try this out in White Weenie if I built it again. You really want a bunch of ways to pump him to at least 2 power (skull clamp counts). They've printed heaps of awesome soldiers since I won my first mox (pearl) with that dreadful soldier deck. Maybe I'll look into it again. The only playable Soldier tribal cards are probably cavern of souls, auriok steelshaper, pre-eminent captain, stonyrush banneret?
Precinct Captain (speaking of soldiers)
A very well rounded creature. The double W casting cost is tough, probably only goes in 2 colour decks or mono.
Rest in Peace
Sweet proactive sideboard hate. Better than Faerie Macabre and Surgical Extraction against storm and loam rock decks but worse against Hermit and Flash.
I fooled around with esper aggro a few weeks ago, I think I went 3-1. This guy would go into that deck, bouncing the zero cost guys and triggering erayo (one day I'll break you bitch).
Jace Architect of thought
Like most planeswalkers, play a bunch of cheap removal/tempo spells to defend your walker and it'll win the game for you.
Sphinx of Chimes
Another card for the relentless rats deck that I dream of playing one day. If anyone reading this has any relentless rats, please bring them along for trade next thursday for highlander (melbourne, games lab).
Only playable if you can combo it with Training Grounds :P Training ground is too card to tutor for to make a deck around it though. There might be a couple more cards that make creature activated abilities cheaper but cbf checking.
Another rack :) I've tried the discard deck a few times. It really wants cards like this but all the other decks are getting cards from new sets at an equal or greater rate so I still don't think discard is playable.
Solid removal. Probably the next best black removal behind snuff out, dismember and Go for the Throat.
An awesome addition to mono red. Return to Ravnica was very kind to mono red, hence I've been playing mono red a lot more these days. I'll probably put up my mono red list for the next article.
Other inclusions to mono red from return to ravnica are:
Rakdos Shred Freak, Gorehouse Chainwalker and Rakdos Cackler. Hopefully there's a few more when Gruul and Boros represent in Gatecrash.
Probably a good sideboard card for storm
Forgot to mention this one in my monored paragraph. It's not maindeckable but it goes in sideboards vs aggro if you can support the tripleR.
This guy's only playable if you've somehow managed to cram your deck full of removal. Lots of removal is fine as long as it's versatile removal which is not dead vs control.
This card has huge potential. Much more likely to be broken outside of highlander. If you have a deck with heaps of activated abilities then this could be sweet. It's a little bit like Braid of Fire and Thran Turbine.
Mostly just good with Flash. It's like a weaker Protean Hulk. The effect is good enough to win the game early that's for sure.
This goes in any UW non combo deck. Great card.
Another card for Caw Blade. However you really want consistent access to equipment to make this guy good.
Another great card for equipment heavy decks which are low on disruption. This card is much better than cursecatcher cause the flying allows it to survive combat while holding equipment.
A little bit like Flickerwisp which I loved in White Weenie. Shuts off random mana sources and planeswalker s for a turn which is plenty value. His low toughness isn't that bad cause there are barely any fliers played in highlander.
I'm not a big control player but this might be good in those super grindy control decks.
Another wrath. If a swarm deck gets popular there are definitely enough wraths printed to shut it down easily. Poor Elves.
Much much worse than mind's desire but still food for thought for storm player's
A very power effect. A very wacky deck is the deck that plays this card. Steven Campbell could break this card.
Awesomely versalite. I imagine any UR noncombo deck would play this.
Good sideboard card for UR creature decks against creature decks. Narrow but worth keeping in mind.
U control decks with lots of instants and sorceries could board this in against the mirror. That's the only application I can imagine for this card.
Another 'play in any colourXcolourY deck' card. Nice versalite removal.
An obscure versatile sideboard-only card
Another 'play in any colourXcolourY deck' card. The best mentioned in this article yet. Kills timevault, equipment, dudes. Just really good.
you can probably only play 10 lands that will die for value early (9 fetch + wasteland) so deathrite shaman isn't a consistent mana guy. His other 2 abilities are relevant and probably make up for it. The exile a creature from a yard ability can be crippling vs some decks.
A solid aggro card. Much like ram-gang.
There's definitely a pair of creatures that you can find that let you go turn 4 jarad's orders, turn 5 untap win. Closest I can think of on the spot is probably Body Double + Griselbrand. Super slow but there might be something there.
I think I'd like this guy most in some kind of natural order deck. A solid guy that can pitch progenitus.
If your deck plays regrowth and black then you could also play this. It'd shine most in a deck with A-call and Timewalk as it's points.
I imagine this isn't good enough but it's worth mentioning until someone tries her out to confirm
Another titan, 6 mana nearly win the game
Another overrun for that tokens deck I keep mentioning
Great card for aggro decks. More much needed disruption vs combo. This guy is awesome, really hurts storm and snapcaster shinanigans. She might effect your goyf and lavamancer but she's probably worth it.
Really really solid card. Every GW dude deck should try this guy out.
Another 'play in any colourXcolourY deck' card. Man...so many frickin playables in Return to Ravnica, so much typing. Very hard to not just say "good card" for every card.
Gonna take a break from listing endless playables from Return to Ravnica for a sec...To set the scene it's a Saturday Morning, I'm sitting on the couch in my cricket whites killing a couple hours before I go play cricket. My cat Mario is incessantly trying to get my attention, clambering over my phone, knees and keyboard. Sitting in front of the screen etc. Was about to say it's a beautiful day but it's Melbourne and I can see stormclouds in the distance. I hope they don't wreck my cricket game :(
Anyway, back to cards....
Another good sideboard card
I can see this in some kind of ramp deck. Pretty difficult to build a ramp deck and still be decent against control. Same for Rakdos and Selesnya Keyrune. Azorius and Izzet keyrunes don't have good enough bodies attached to them.
Grove of the Guardian
Another good card for tokens...just tokens though
I have a workshop aggro deck that I've tried a couple times. I would play it more but it suffers from inconsistency of not drawing a mana accelerator. But yeah this guy would get in there. His trample is great with the sword of dick and balls equipment cycle
Ok, too much typing, food time before I head off.
Was going to mention an underplayed highlander card like I always do but then I realised I just mentioned about 50 of them.
See you next thursday at highlander!!! (if you live in melb)
Also, mad props to NZ for having a highlander a the GP. Really disappointed I couldn't play to support it. I mad the top 8 of a sealed so i played that to get minimum 12 packs instead.